![]() Overlords can regrow their organs at will, and can modify them to derive substance from inhospitable environments. The process is instantaneous and takes place when space is needed for transportation of zerg ground strains. This creep is produced by the overlord liquefying its internal organs, with the creep being stored in multiple glands near the overlord's head. īy the Second Great War, overlords could disgorge creep to prepare the way for zerg conquests. The excess helium is stored in thick sacs that contract and expand through rudimentary pulses, allowing overlords to regulate altitude and propulsion at will. This helium is generated through an efficient respiratory system distributed throughout the overlord's carapace. Overlords use helium-filled gas sacs and a weak telekinetic psi-ability for lift and motive power. ĭue to their need to support many different strains of zerg at once, overlords can sometimes exhibit spontaneous adaptive mutations in order to improve their own efficiency. ![]() Two species of unidentified symbiotic organisms seem to regulate these functions, though Dominion scientists have been unable to obtain any living samples-these organisms die within seconds if removed from their host overlord. Īs spacefaring creatures, an overlord's carapace pressurizes and seals whenever the creature flies through vacuum. In this form they become deep-space transports the importance of their function is underlined by the sheer number of overlords found accompanying zerg forces. Overlords with the correct growth stimuli can carry other zerg within hollows in their hides. Their exoskeletons are strong enough to resist a lightning strike. Overlords retain the thick outer shell of the Gargantis, and it changed little in the assimilation process. Additional duties include tending to young larvae and monitoring the progress of drones through a type of instinctive telepathy. While most regressed to a feral state, some, particularly those Gargantis proximae originally assimilated onto the Swarm, regained their free will upon going feral, and were able to gather small broods. Īfter Kerrigan's defeat at Char, some overlords tried to form pockets of organized zerg in the same manner as broodmothers. Overlords are able to communicate thoughts and concepts, including complete sentences, to higher command zerg breeds. ![]() They are technically capable of directly controlling lesser zerg, but only with extreme difficulty. Unlike most other zerg breeds, overlords have a greater capacity to act on their own judgement, though their mental flexibility is still severely limited. Two, the zerg are unwilling to meddle too deeply with the structural makeup of species that possess great psionic ability, knowing that even the slightest of changes can destroy this ability. Talen Ayers proposed two theories as to why this was-one, the Gargantis had the properties the zerg desired, and as such, little modification of their genetic code was required. The minimal alterations also preserved memories ancient overlords, essentially assimilated Gargantis, regained their individuality upon becoming feral. As a result, the overlord's core genetic matrix is atypically homogeneous: over 90%. The overlord's nerve system makes it a powerful psionic energy transmitter (its ability to broadcast psychic energy is unmatched) and to preserve this capability, the zerg only altered neurologically impotent parts from the Gargantis, including the carapace and pulmonary chambers. It is through this system that overlords relay commands to the Swarm. The overlord's cerebral structure is complex with neural pathways woven throughout the body but is heavily concentrated in its lower section and legs. It is a large organ, with millions of nerves and synaptic contacts. Overlords possess a large, bulbous brain which is protected by a heavily armored weave of bone and cartilage. On average, during the Second Great War overlords were approximately 18 meters in length, 12 meters in height, and 10 meters in width. All data gathered is processed as fast as it is received, allowing overlords to navigate through any environment and relay tactical data to the Swarm. ![]() The elongated appendages that hung from the underbellies of the Gargantis were evolved into an array of microscopic filaments that gather sensory and spatial information through intermittent pulses, which are then fed into the overlord's central nervous system. Once assimilated, they were used to help cerebrates control and coordinate their broods and scout using their enhanced senses. Overlords were evolved from the Gargantis proximae, a species of giant space-faring and semi-intelligent creatures which volunteered to be assimilated in order to avoid extinction.
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